MODO allows you to specify from 1 to 1024 samples per pixel in powers of 2 (1,2,4,8,16 and so on up to 1024). To balance quality with performance MODO provides methods to determine which areas of the image should receive the greatest number of samples.Īntialiasing: At the top most level the Antialiasing control dictates the numbers of "samples" taken per pixel.
#MODO 801 SHADOW HOW TO#
However, rather than computing the entire image this way over and over the "brute force" method, MODO uses elegant logic to determine how to best create the image. To create the highest quality imagery MODO does all of its computations at the sub-pixel level taking multiple tiny samples within the space of a single pixel and then averaging their result. These include Antialiasing, Refinement Shading Rate and Refinement Threshold. There are three main settings that control the "quality" of rendered pixels. The ' Global illumination' tab allows users to adjust render settings specific to Global Illumination, a rendering technique that utilizes bounced light to produce incredibly realistic rendered images. The 'Settings' tab allows users to adjust render settings specific to rendering quality such as anti-aliasing. The ' Frame' tab allows users to adjust render settings specific to the rendered frame itself such as its dimensions. It is broken into three subtabs of related settings. When the Render item is selected, its various attributes become available in the Properties viewport. The Render item can be thought of as a general container for global scene render settings. The 'Render' Item always occupies the top spot in the shader tree, this is no mistake considering its importance.